AI Insights · Timothy · October 2023
Top 5 Slime Games in the US Q3 2023: Performance Insights
An overview of the performance of the top 5 slime games in the US for Q3 2023, including download numbers, revenue, and active user trends.
In Q3 2023, the top 5 slime games in the United States showcased varying performance trends across downloads, revenue, and active user metrics. This data, sourced from Sensor Tower, provides a comprehensive look at these popular apps.
Super Slime Simulator by Dramaton LTD had a notable presence. Weekly downloads peaked at approximately 64.8K in mid-July, but saw a decline to around 47.2K by the end of September. Weekly revenue fluctuated, reaching a high of about $1.7K in early July before tapering off to around $1K by the end of the quarter. Active users followed a similar trend, starting at 412.9K in late June, peaking at 430.8K in mid-July, and then decreasing to 363.1K by the end of September.
Bruno - My Super Slime Pet, also by Dramaton LTD, showed varying weekly download numbers, starting at 72.1K in late June and decreasing to 22.9K by the end of September. Active users started at 134.1K in late June, peaked at 149.4K in late July, and then decreased to 112.3K by the end of the quarter. This app did not generate any revenue during this period.
My Talking Slimy: Super Cat 3D by Pixeland LLC experienced consistent weekly revenue, peaking at around $6.6K by the end of September. Weekly downloads started at 26.5K in late June, dipped to 10.8K in mid-September, but then rose to 17.5K by the end of the quarter. Active users demonstrated a positive trend, starting at 53.1K in late June and increasing to 57.2K by the end of September.
World of Slime Simulator Games by Solid Apps INC saw steady weekly revenue, starting at around $2K in late June and ending at $2.6K by the end of September. Weekly downloads varied, starting at 11.6K in late June, dipping to 2.5K by the end of September. Active users followed a fluctuating pattern, starting at 13.9K in late June, peaking at 11.5K in early September, and then falling to 6.3K by the end of the quarter.
Finally, Slime Simulator Time :ASMR DIY by Tap2Fun Limited Partnership had declining weekly downloads, starting at 5.5K in late June and dropping to 1K by the end of September. Active users mirrored this trend, starting at 13.3K in late June and declining to 6.1K by the end of the quarter. This app did not generate any revenue during the period.
For more detailed insights and data, visit Sensor Tower.